Herbalism: a guide to collecting herbs and crafting potions
Publisher: Dungeon Masters Guild
Explore the world by discovering unique herbs and plants in 8 different regions:
- Arctic
- Cave
- City
- Coastal
- Desert
- Forest
- Mountain
- Swamp
Discover herbal applications in more than 350 unique potions, providing buffs, poisons and other useful brews for your party.
Explore different mechanisms to introduce Herbalism into your adventure or use plot hooks in the plant’s background information to send your players to their next adventure.
Meet one of 50 travelling merchants, each with their own quirks. Don’t forget to browse their unique assortment of herbs & potions.
As an added bonus, there are also more than 20 unique items your players can craft included in this book.
: $7.50