This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.
Issue link: https://scolumbus.uberflip.com/i/1500775
with. He will not fight the PCs in the open streets but if threaten will flash his true appearance. He asks that the PCs only consider his offer and requires no promises (he has dealt with mortal adventurers before and is confident their greed for powerful magic items will overcome their better judgement). He hopes that giving a single powerful item to one of the PCs will cause enough jealous and greed that the rest of the players will advocate for returning the lotus to him when they return. He knows that the lotus is very powerful but not what its exact power is. He has: - 2 +1 fiery (add 1d4 fire damage to roles) weapons that will appeal to players. - A hat of disguise. - A wand of the War Mage +1 - A wand of Magic Missiles - Sentinel Shield - Any other uncommon magic item that may tempt the players. Quote: "Just think about it, that's I'll I ask." Scene 3: The Pearly Gates "Each of the gates made of a single pearl, and the street of the city was pure gold, like transparent glass." -Revelation 21:21 After stepping through the fountain with the correct portal key, the PCs are at the literal pearly gates to the first level of Mt. Celestia (the plane of Law and Good). The PCs are standing on solid clouds, ahead is a golden fence and beyond are beautiful rolling green hills (they can spot a marble acropolis on one nearby) leading up to an impossibly tall mountain. Chaotic and evil characters have a slight headache. The fence extends 100,000 miles in either direction until the next gate (for petitioners from other material plane worlds). At the closed gates stands a bored-looking lillend (a beautiful winged half-serpent with the torso of beautiful man with rainbow hair), and lined up waiting to enter are dozens of red-robed acolytes. A floating monk sits in lotus position nearby. The Gatekeeper: Elpra the Lillend has been tasked with guarding the closed gate. None are allowed in through this entrance at this time. Elpra is vain and arrogant and opens up easily once flattered. If persuaded he will tell the PCs that the entrance is closed do to a minor "infection." If the PCs offer to clean up the "infection" he will agree to let them in as this will relieve him of his boring guard duty. However, he is disinterested in his job and any convincing lie or half-truth will convince him to open the gates and let the PCs enter. He can also tell the PCs this is the entrance from Bo'dawi, a world known for its monks and enlightened mortals. The Petitioners: Are disciples of Guru Kabir, a high level monk that reached enlightenment. They have no problem waiting for the gate to be opened as their master taught infinite patience. PCs that approach they notice there are in fact two sects of monks, one wear deep saffron robes and are meditating mostly silently, the other dance in a dervish-like ecstasy. The first wear a closed lotus blossom holy symbol and the second group wears and open lotus symbol. Both group followed the teachings of the Guru in life and are waiting for the gates to open so they can go meditate in his presence as his soul gestates. (Note: petitioners are the souls of mortals and cannot be killed) They know: That their master's soul, Guru Kibir's, is ensconced in a golden lotus flower in the acropolis and as it grows their master is ascending to a new level of knowledge once the gate opens they will go and sit in its presence, Kibir preached of the inherent interconnectedness of the universe, and when he was alive could appear on a mountaintop in the morning, a temple in the afternoon, and in a city square in the evening (he was a master of teleportation). Random petitioner names: Darwa, Rooskin, Osho, Anand, Swami, Prem

