One-Shot Adventures

One Shot:The Celestial Job 5e

This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.

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The Three Monks Medium celestial, lawful good Armor Class 14 (unarmored defense) Hit Points 39 (6d8 + 12) Speed 40 ft. STR DEX CON INT WIS CHA 11 (+0)15 (+2)14 (+2)10 (+0)15 (+2)10 (+0) Saving Throws Dex +5, Wis +5 Skills Acrobatics +5, Perception +5, Stealth +5 Senses passive Perception 13, darkvision 60 ft. Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. Actions Multiattack. The assassin makes two unarmed strikes. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage. Special Actions. Each monk has additional special actions. Te'Jaas, the Rose Monk. When Te'Jaas hits a creature with an unarmed strike, the creature must make a DC 13 Strength saving throw or be pushed back 10 feet or knocked prone (Te'Jaas's choice). Jala, the Chrysanthemum Monk. Radiant Bolt. Ranged Weapon Attack: +7 to hit, range 100 ft., two targets. Hit: 7 (1d8 + 2) radiant damage. Shunya, the Plum Blossom Monk. Sneak Attack. Once per turn, Shunya deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Shunya that isn't incapacitated and Shunya doesn't have disadvantage on the attack roll. Misty Step. As a bonus action, Shunya teleports up to 30 feet to an unoccupied space that she can see.

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