One-Shot Adventures

One Shot: Death House 5e

This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.

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APPENDIX B | Death House 7 13. Bathroom This dark room contains a wooden tub with clawed feet, a small iron stove with a kettle resting atop it, and a bar- rel under a spigot in the east wall. A cistern on the roof used to collect rainwater, which was borne down a pipe to the spigot; however, the plumbing no longer works. 14. Storage Room Dusty shelves line the walls of this room. A few of the shelves have folded sheets, blankets, and old bars of soap on them. A cobweb-covered broom of animated attack (see appendix D) leans against the far wall; it at- tacks any creature approaching within 5 feet of it. 15. Nursemaid's Suite Dust and cobwebs shroud an elegantly appointed bed- room (area 15A) and an adjoining nursery (area 15B). Double doors set with panes of stained glass pull open to reveal a balcony (area 15C) overlooking the front of the house. The bedroom once belonged to the family's nurse- maid. The master of the house and the nursemaid had an affair, which led to the birth of a stillborn baby named Walter. The cult slew the nursemaid shortly thereafter. Unless the characters already defeated it in area 18, the nursemaid's spirit haunts the bedroom as a specter. The specter manifests and attacks when a character opens the door to the nursery. The specter resembles a terrified, skeletally thin young woman; it can't speak or be reasoned with. The bedroom contains a large bed, two end tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret doors or otherwise in- spect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see "Secret Door" below). The nursery contains a crib covered with a hanging black shroud. When characters part the shroud, they see a tightly wrapped, baby-sized bundle lying in the crib. Characters who unwrap the blanket find nothing inside it. Secret Door A secret door behind the mirror can be found with a successful DC 15 Wisdom (Perception) check. It pushes open easily to reveal a cobweb-filled wooden staircase leading up to the attic. 16. Attic Hall This bare hall is choked with dust and cobwebs. Locked Door The door to area 20 is held shut with a padlock. Its key is kept in the library (area 8), but the lock can also be picked with thieves' tools and a successful DC 15 Dex- terity check. 17. Spare Bedroom This dust-choked room contains a slender bed, a night- stand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. A smiling doll in a lacy yellow dress sits in the northern window box, cob- webs draping it like a wedding veil. 18. Storage Room This dusty chamber is packed with old furniture (chairs, coat racks, standing mirrors, dress mannequins, and the like), all draped in dusty white sheets. Near an iron stove, underneath one of the sheets, is an unlocked wooden trunk containing the skeletal remains of the family's nursemaid, wrapped in a tattered bedsheet stained with dry blood. A character inspecting the re- mains and succeeding on a DC 14 Wisdom (Medicine) check can verify that the woman was stabbed to death by multiple knife wounds. If the characters disturb the remains, the nursemaid's specter appears and attacks unless it was previously defeated in area 15. Secret Door A secret door in the east wall appears only when certain conditions are met; see area 21 for more information. 19. Spare Bedroom This web-filled room contains a slender bed, a night- stand, a rocking chair, an empty wardrobe, and a small iron stove. 20. Children's Room The door to this room is locked from the outside (see area 16 for details). This room contains a bricked-up window flanked by two dusty, wood-framed beds sized for children. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that's a perfect replica of the dreary ed- ifice in which you stand. These furnishings are draped in cobwebs. Lying in the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll that you also recognize. The Durst children, Rose and Thorn, were neglected by their parents and locked in this room until they starved to death. Their small skeletons lie in the middle of the floor, plain as day, wearing tattered clothing that the characters recognize as belonging to the children. Thorn's skeleton cradles the boy's stuffed doll. The toy chest contains an assortment of stuffed an- imals and toys. Characters who search the dollhouse and succeed on a DC 15 Wisdom (Perception) check find all of the house's secret doors, including one in the attic that leads to a spiral staircase (a miniature replica of area 21).

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