One-Shot Adventures

One Shot: The Crypts of Kelemvor 5e

This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.

Issue link: https://scolumbus.uberflip.com/i/1500778

Contents of this Issue

Navigation

Page 8 of 14

Area 10: Warded Hall The initial chamber of this area holds only a pair of stone columns, but a dark hallway leads north toward a T-intersection and an east–west corridor. A successful DC 11 Wisdom (Perception) check notes a number of broken crossbow bolts around the southwest column and the southern wall of the initial chamber. This might offer the players a hint of the trap beyond. Crossbow Trap The north-leading hallway is set with a series of pressure plates in the floor, in the area between the triangles appearing on the map. The plates are made of iron concealed under years of dust and rubble, and can be spotted with a DC 15 Wisdom (Perception) check. Characters not spotting the trap will step on the pressure plates, causing four crossbow bolts to be fired through holes in the north wall. Any characters in the hallway or the eastern part of the initial chamber have the trap's four attacks randomly divided among them: +4 to hit, 5 (1d10) piercing damage. The bolts fly the length of the hallway and hit the southwest column and the south wall if they don't strike anyone. If the characters bypass the area and make it safely to the T-intersection, they can easily see the holes in the wall out of which the crossbow bolts fly. Moving On The eastern arm of the intersection leads to a collapsed section of hallway that can't be dug out. To the west is a portcullis and a lever, with stairs seen just beyond. The portcullis is already open. Any check made to search it reveals that it is wedged with a spike so that it cannot be closed. Area 11: Faintly Lit Stairs A set of stone stairs leads down to a landing, then turns to the north. From beyond the bend, a faint rise of flickering light intermittently dances across the walls. 9 Dragon+ 18 | The Crypts of Kelemvor Not for resale. Permission granted to print or photocopy this document for personal use only.

Articles in this issue

view archives of One-Shot Adventures - One Shot: The Crypts of Kelemvor 5e