Arrested in Baldur's Gate: A Dungeon Master's Guide to Crime, Punishment, and Incarceration
Publisher: Dungeon Masters Guild
Arrested in Baldur’s Gate
A Dungeon Master’s Guide to Crime, Punishment, and Incarceration
Sooner or later, every adventuring party makes a mistake in a city that has laws.
They steal from the wrong person. They draw steel in the wrong place. They cast the wrong spell at the wrong time—and suddenly the Flaming Fist is at the door.
What happens next should matter.
Arrested in Baldur’s Gate is a complete toolkit for Dungeon Masters who want consequences to feel real, dangerous, and deeply woven into their campaign. This is not a linear adventure, but a flexible framework designed to turn arrest, imprisonment, and trial into a rich and dynamic chapter of play.
Inside, you’ll find everything you need to run the full arc of criminal consequence. A detailed legal system with scalable punishments. Arresting forces tailored to party level, from street patrols to elite strike teams. A fully realised prison beneath Wyrm’s Rock, complete with guard rotations, corruption systems, and a cast of prisoners who can become allies, enemies, or something far more complicated.
Players can navigate life behind bars—smuggling contraband, bribing guards, forming alliances, and enduring the slow grind of imprisonment. They can stand trial and attempt to manipulate the courts, or plan a daring escape that unfolds over time through careful planning, outside help, and calculated risk. Every choice has weight, and every failure reshapes the situation.
This supplement is designed to integrate seamlessly into any campaign set in a major city. While rooted in the grim and corrupt streets of Baldur’s Gate, its systems are modular, adaptable, and built to reflect the tone you want at your table—from gritty realism to high-stakes intrigue.
The goal is simple: when your players break the law, the world should respond.
Not with a handwave—but with consequences.
Because in Baldur’s Gate, prison is not the end of the story.
It’s where the game changes.
Happy incarceration.
— Christopher Hamwell
: $1.95