Black, White, & Red (FR-DC-BWR-01)
Publisher: Dungeon Masters Guild
Red Wizards coveting the arcane relics of Icewind Dale unleash a terrible draining spell from their impenetrable chardalyn tower. Withstanding assaults from dragons, druids, giants, and mages, it would seem that all is lost unless a last alliance of adventurers can overcome this terrible conclave and their dark magic.
Black, White, & Red (FR-DC-BWR-01)
This adventure is a 4-Hour Adventure for Tier 4 Characters. Optimized for APL 18.
Inside you’ll find:
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A stand-alone adventure that can be used to expand campaigns set in and around Icewind Dale or to do with the machinations of the sinister Red Wizards of Thay.
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The module in PDF format with guidance on how to adjust each encounter to fit your party’s level from Very Weak to Very Strong
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Stat blocks for all NPCs and creatures appearing in the adventure
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Full resolution color maps for Virtual Tabletop use and printing for in-person play
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Player handouts for in-person and online play
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A printer friendly version of the module and maps
Author: Cameron Pearce
Pillars of Play: This adventure has a focus on puzzle solving and combat, with optional exploration and social encounters.
CONTENT WARNING: Alcohol, Apocalypse (magical disaster), Blood, Crushing, Mind control, Paralysis/physical restraint (magical paralysis), Poisoning, Transformation (age), Undead
: $6.99