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Spells Gone Wild

Publisher: Dungeon Masters Guild

Spells Gone Wild

I accept chaos, I'm not sure whether it accepts me. — Bob Dylan

After the Host Tower of the Arcane had wild magic run wild coming to life from a wizards spellbook a reward was offered. But there is more to this "accident" than meets the eye. Can the heroes help find the source of the trouble before it is too late?

The second in a three part adventure, Spells Gone Wild will have your players investigating suspicious book stores, searching an "abandonded" warehouse, and investigating a sinister cult.

This 2 hour adventure takes place in the Forgotten Realms campaign setting set in city of Luskan. This adventure is designed for three to seven 1st to 4th level characters and is optimized for four characters with an average party level (APL) of 2 and suitable for Adventure League style gameplay. 

There are two maps included with both color and black and white versions available. 

Spells Gone WildPrice

: $0.99