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The Cost of Mercy

Publisher: Dungeon Masters Guild

The Cost of Mercy

The Cost of Mercy is a hybrid module, seamlessly integrated into The Quiet Contagion campaign or runnable as a high-stakes one-shot.

Welcome to The Quiet Contagion: Chapter 2, where your players face an impossible choice. After obtaining a sample of a mind-controlling fungus that is currently turning an entire town into docile victims, your party arrives at Fort Aegis, a bastion strained by a brutal war. But the infection is spreading, and time is running out.

This chapter is a desperate race where every action carries weight. Master Eldrin, a dedicated botanist, has discovered two paths to salvation, but only one can be pursued:

The Antidote: Save the afflicted town of Gleamwater from a slow, apathetic demise.

The Bioweapon: Aid the war effort by weaponizing the fungus, potentially turning the tide against the Iron Covenant.


What's Inside:

The Fungal Clock Mechanic: A dynamic, ticking clock that tracks the urgency of your mission, directly impacting the future of Gleamwater and Fort Aegis in subsequent chapters.

Irreversible Moral Choice: Force your party to confront a non-negotiable dilemma with kingdom-shaking consequences.

Unique Mini-Game Challenges: Experience a whoe new way to complete an encounter through uniqe gameplay.

PNG and PDF Battle Maps: Engage in tactical encounters in a war-torn setting.

New Monsters & NPCs: Encounter the formidable Moss-Heart Guardian and disciplined Iron Covenant Troopers, alongside key figures like Master Eldrin and General Stormhand.

Campaign & One-Shot Integration: Detailed notes for adapting the adventure to your preferred playstyle.

The fate of a town, or a kingdom, rests on their shoulders.

What mercy can they afford when time is the true enemy?

The Cost of MercyPrice

: $3.99