Web of Chaos: A Prequel One-Shot Adventure
Publisher: Dungeon Masters Guild
A sudden unnatural storm, a wounded messenger, and a noble envoy taken by barbarian captors—what begins as a simple rescue quickly unravels into something far more sinister. In the quiet frontier of the Duchy of Tenh, threads of prophecy and deception tighten around the heroes as they follow a trail of blood, broken stone, and whispered omens. Web of Chaos is a fast-paced, roleplay-rich one-shot designed to introduce players to a world on the brink of cosmic upheaval—where every choice pulls them deeper into a web none can yet see.
This product includes:
- A Cinematic, Story-Driven One-Shot (2–3 Hours).
A streamlined adventure perfect for new players, returning groups, or as Session 1 of a larger campaign. - A Gripping Frontier Mystery: Uncover the truth behind a violent roadside attack, a panicked retainer, and an envoy whose rescue may determine the fate of Tenh.
- Balanced for Level 1 Characters (4–6 Players): Includes a full encounter scaling matrix for party sizes 1–6, ensuring smooth play at any table.
- Investigation, Tension, and Roleplay: Rumors, clues, and NPC interactions that reward clever choices and give the party agency before combat begins.
- Two Tactical Combat Encounters: Fast, deadly skirmishes designed to teach new players core 5E mechanics without slowing down the story.
- A Memorable Villain Reveal—Without Spoilers: A mysterious noblewoman whose rescue plants seeds for future adventures and a campaign of unraveling cosmic threads.
- Session Zero Guidance: A ready-to-use Session 0 outline to onboard new players quickly and set expectations.
- Pre-Generated Characters (24 Sheets): Two characters for every class, each with Tenh-flavored backgrounds, to jump straight into play.
- Print-Ready Battle Maps: Clean, easy-to-use maps for both encounters.
- A Perfect Launch Point for Your Own Campaign: Designed as the opening chapter of the Web of Chaos saga—yet strong enough to stand alone as a self-contained story.
: $1.99