One-Shot Adventures

One Shot: Beyond the Vale of Madness - 5e

This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.

Issue link: https://scolumbus.uberflip.com/i/1500713

Contents of this Issue

Navigation

Page 15 of 19

STR Athletics save DEX save CON save INT save WIS save CHA save Name: King Coppertong - a formidable dwarven merchant Player: Class: Level: Age: Race: Alignment: Speed: Main Weapons Weapon To-Hit Damage Type Weight Abilities Fighter Training: You are proficient in all armor and shields, and simple and martial weapons. You are also proficient in Strength and Constitution saves. Fighting Style (1st): Duelling. You get +2 to damage rolls when using one- handed weapons. Second Wind (1st): On your turn, use a bonus action to regain 1d10 + 2 hit points. You must rest before using it again. Action Surge (2nd): You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.. Once you use this feature, you must finish a short or long rest before you can use it again. Armor Class Armor: Shield: Dexterity: Initiative Acrobatics Sleight of Hand Stealth Arcana History Investigation Nature Religion Animals Insight Medicine Perception Survival Deception Intimidation Performance Persuasion Hit Points (2d10) Max: Con: HD Used: Temp: Proficiency Bonus Inspiration Fighter 2 Dwarf Neutral good 25' +2 15 +1 13 +0 10 +3 16 +1 12 +0 9 +2 10 +1 Spell Attack Spell Save Battleaxe +4 1d8+4 slashing 3 lbs +3 (+1) 16 +2 +1 19 +4 +1 +5 +1 +0 -0 89 Passive Wisdom (Perception) 24 +2 10 +1 24

Articles in this issue

view archives of One-Shot Adventures - One Shot: Beyond the Vale of Madness - 5e