17
Equipment
Item Weight Notes
Gold & Gems
Background
Weight Carried: (5X Str is -10' Speed; 10X Str is -20' Speed and Disadvantage)
Attack, shove, or grab (Ath-
letics vs. Athletics/Dexterity)
Dash to increase your Speed,
or disengage to escape attacks
of opportunity
One ally gets advantage on
their next ability check. Or
foe within 5' of your ally has
disadvantage.
All attacks against you have
disadvantage
DC 10 Medicine check
Stabilize
Dodge
Help
Move
Attack
Actions
Racial Traits: Hill Dwarf
Attribute Modifiers
Attribute 4-5 -3
Attribute 6-7 -2
Attribute 8-9 -1
Attribute 12-13 +1
Attribute 14-15 +2
Attribute 16-17 +3
Attribute 18-19 +4
Experience
XP Needed
Resting
Short Rest (1 hour): Spend 1 or more
HD (+Con bonus) to regain health.
Long Rest (8 hours): Regain all lost
HP and spent HD equal to have the
PC's total HD.
Languages
Chain mail 55 lbs. AC 16
Shield 6 lbs. +2 AC
2 handaxes 2 lbs. 1d6 damage
Explorer's pack
Fur cloak
Ice wine elixir Heals 1d4+1 damage
lbs
Hardy and Slow: +2 Constitution, +1 Wis-
dom, 25' move
Dark Vision: Dwarves can see even in dim
light within 60'.
Poison Resilience: Advantage on poison
saving throws, resilence vs. poison damage.
Combat Training: Proficient in battleaxe,
handaxe, hammer, and warhammer
Stonework: Double your Intelligence (History)
profiency bonus when studying stone.
Tough: +1 hit point per level
Common, Dwarvish
50
900
301
One night, while drinking the new batch of Solginul ice
wine, an old crone went into a long-winded tale about the
Castle of Madness - the old keep that emerges from the
mountains once every seven years. She swore she had an
old map to its secrets, a map drawn by her father a gen-
eration ago. Promising the old woman free trinkets from
your store, you copied her map and prepared for a short
expedition. The journey was far less treacherous than you
would have believed - just a day's walk through the White
Canyon, past the abandoned goblin ringfort, and through
the constant storm that protects the Sealed Vale...