STR
Athletics
save
DEX
save
CON
save
INT
save
WIS
save
CHA
save
Name: King Coppertong - a formidable dwarven merchant
Player:
Class:
Level:
Age:
Race:
Alignment:
Speed:
Main Weapons
Weapon To-Hit Damage Type Weight
Abilities
Fighter Training: You are proficient in all armor and shields, and simple and
martial weapons. You are also proficient in Strength and Constitution saves.
Fighting Style (1st): Duelling. You get +2 to damage rolls when using one-
handed weapons.
Second Wind (1st): On your turn, use a bonus action to regain 1d10 + 2 hit
points. You must rest before using it again.
Action Surge (2nd): You can push yourself beyond your normal limits for a
moment. On your turn, you can take one additional action on top of your regular
action and a possible bonus action.. Once you use this feature, you must finish a
short or long rest before you can use it again.
Armor Class
Armor:
Shield:
Dexterity:
Initiative
Acrobatics
Sleight of Hand
Stealth
Arcana
History
Investigation
Nature
Religion
Animals
Insight
Medicine
Perception
Survival
Deception
Intimidation
Performance
Persuasion
Hit Points (2d10)
Max:
Con:
HD Used:
Temp:
Proficiency Bonus
Inspiration
Fighter
2
Dwarf
Neutral good
25'
+2
15
+1
13
+0
10
+3
16
+1
12
+0
9
+2
10
+1
Spell Attack
Spell Save
Battleaxe +4 1d8+4 slashing 3 lbs
+3 (+1)
16
+2
+1
19
+4
+1
+5
+1
+0
-0
89
Passive Wisdom
(Perception)
24
+2
10
+1
24