At the bottom of the pool, buried in the muck (DC 12 Wisdom check to notice) is a second guardian, a
celestial unifrog. The unifrog cannot speak but will attack any creature that moves the lotus beyond
the plane of the pond. It is too large to fit up the stairs but will attempt to use its tongue to keep the
Lotus in the room.
The Golden Lotus
Wondrous Item, unique
You immediately feel a sense of calm and oneness with the universe when holding this flower. You
have advantage on all Dexterity (Acrobatics) checks, Wisdom (Insight) checks, and any check to
know where you are. Once per week you may cast Plane Shift while holding the lotus and you can
sense any planar connections or portals within one mile.
Scene 11: Returning to Sigil
Players that escape the monks and the unifrog can easily return to the light of Mt. Celestia to use Ms.
Oceanus' second portal key to return to Sigil. Once there, it's up to your players whether they seek
out Amaris and the devils, Astrolex and the fungal Zuggtmoy, or return the flower Ms. Oceanus, who
will reward them as promised and is more than happy to give them another job.
Continuing the Adventure
If they players decide to keep the Lotus for themselves or to consume it so they retain its powers, the
Lady of Pain will not be pleased but can't risk killing them as this would release the information back
to the material plane for another soul to discover in the next generation. If the players return the
Lotus as promised, the devils will pursue another scheme to gain the upperhand in the Blood War,
attacking Sigil itself. If the Lotus ends up in the hands of Zuggtmoy, the multiverse itself is under
threat from her corruption and rot. If the players ended up leaving or returning the Lotus to Mt.
Celestia, a Lawful Good deity or Archon now realizes the power of the Lotus and begins plotting the
takeover of Sigil and the Outlands.