NPCs and Monsters
Ms. Oceanus, Agent of the Lady of Pain
Medium humanoid (aasimar), lawful neutral
Armor Class 16 (chain shirt)
Hit Points 38 (5d10 + 10)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3)14 (+2)14 (+2)11 (+0)11 (+0)15 (+2)
Saving Throws Cha+5, Wis +3
Senses passive Perception 10; darkvision 60 ft.
Languages Common, Celestial, Dwarven, Elven
Challenge 2
Savvy. Ms. Oceanus has advantage on saving throws against being charmed.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Actions
Multiattack. Ms. Oceanus makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) slashing
damage.
Hand Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2)
piercing damage.
Derrith, Sigil street urchin
Medium humanoid (air genasi), true neutral
Armor Class 11
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0)12 (+1)12 (+1)10 (+0)10 (+0)12 (+1)
Senses passive Perception 12
Skills Perception +2, Thieves' Tools +2
Languages Common, Infernal
Challenge 1/8 (25 XP)
Actions
Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Elpra the Lillend
Medium celestial, chaotic good
Armor Class 15 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
20 (+5)16 (+3)17 (+3)18 (+4)16 (+3)18 (+4)
Saving Throws Con +5, Wis +5, Cha +6
Damage Resistances radiant