One-Shot Adventures

One Shot:The Celestial Job 5e

This folder contains short adventures for the Dungeons & Dragons 5e tabletop role-playing game.

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Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 60 ft., passive Perception 15 Languages all Challenge 3 Innate Spellcasting. The lillend's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring only verbal components: At will: dancing lights, detect magic, mage hand 3/day each: bless, create food and water, cure wounds, lesser restoration, sanctuary, shield 1/day each: speak with animals, knock, scrying Magic Weapons. The lillend's weapon attacks are magical. Actions Short sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage. Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller creature. Hit: 9 (1d8 + 5) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the lillend can't constrict another target. Musical Inspiration. The lillend can grant a friendly creature an inspiration die, a d4. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time. Fungal Dretch of Zuggtmoy Small fiend (demon), chaotic evil Armor Class 11 (natural armor) Hit Points 18 (4d6 + 4) Speed 20 ft. STR DEX CON INT WIS CHA 11 (+0)11 (+0)12 (+1)5 (−3) 8 (−1) 3 (−4) Damage Resistances cold, fire, lightning Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 9 Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Challenge 1/4 Actions Multiattack. The dretch makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Cloud of Spores (1/Day). A 10-foot radius of disgusting tiny spores extends out from the dretch. The spores spread around corners. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 12 Constitution saving throw or be infected with the corruption of Zuggtmoy (see Scene 5).

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