Worm That Walks Origin — Funky Sorcerer Subclass (5e, 2024 Compatible)
Publisher: Dungeon Masters Guild
Become the Elder Evil you always knew you should be.
Ripped straight from D&D 3.5, the Worm That Walks returns—reimagined as a Sorcerer Origin for 5e (2024 compatible).
You died with too much magic inside you.
It didn’t stop.
It used whatever it could find to keep casting.
Now you’re not a body—you’re a colony.
What You Get
- A swarm-based sorcerer that controls space instead of chasing damage
- Your spells become crawling, spreading infestations
- You move through enemies, occupy their space, and turn the battlefield into a problem
- Custom Metamagic options built around movement, pressure, and persistence
- A new 8th-level spell: Colony Ascendant
What This Plays Like
- You don’t stand somewhere—you are somewhere
- You don’t target enemies—you force them to react
- You’re harder to contain than to kill
This is a control caster that feels like a living hazard.
Table-Ready
- Full subclass progression
- 2024 compatibility guidance
- DM tools to run swarm mechanics without slowing play
- Sidebars to shut down rules-lawyering before it starts
Part of Something Bigger
This subclass is part of the developing Aberrationloft Adventure Path—a dual-spine campaign where aberrations, time fractures, and broken evolution collide.
If you like weird builds that actually work at the table, you’re in the right place.
If You Run It
Leave a review.
That’s how this project grows—and how more of this gets made.
: $2.00