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7 Acts of Domination – Act I. Oblivion

Publisher: Dungeon Masters Guild

7 Acts of Domination – Act I: Oblivion

Is a one-shot of dark fantasy and psychological horror for D&D 5e.

In a remote land, an ancient celebration hides a quiet terror.
An enigmatic tome and a brooding manor draw travelers into a night where reality bends, memories slip away, and unseen forces test the limits of trust and resolve.
This dark-fantasy one-shot for D&D 5e delivers tense investigation, unsettling discoveries, and moral dilemmas in a single session of psychological horror—without revealing what truly waits behind the final door.

Adventure Summary

Players choose their approach and uncover the secrets of a living tome entwined with a gothic manor. The scenario favors mood, tension, and moral choices over simple combat, and it escalates toward a climactic confrontation inside the castle.

What’s Inside?

  • 23-page adventure with branching approaches (swamp / forest / carriage) and a tense investigation within the manor.

  • Rules-light guidance for pacing, clues, and consequences; combat is present but not the only solution.

  • Psychological horror tone: memory loss, possession.

  • Two short appendices with supporting material.

  • No maps or illustrations included — this product focuses on atmosphere, story structure, and table-ready text.

At a Glance

  • System: D&D 5e

  • Level Range: works well for 4 characters of levels 3–5 (adjust DCs/creatures to your table).

  • Play Time: 3–5 hours (expandable to two sessions)

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Content Warnings
Psychological horror, themes of manipulation, invasive magic/possession, mild body horror imagery (blood, thorns/roots). Use safety tools at your table.

Credits
Writing & layout: Jack Rinzo
Cover: AI-assisted artwork by the author.

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7 Acts of Domination – Act I. OblivionPrice

: $5.99