7 Acts of Domination – Act I. Oblivion
Publisher: Dungeon Masters Guild
7 Acts of Domination – Act I: Oblivion
Is a one-shot of dark fantasy and psychological horror for D&D 5e.
In a remote land, an ancient celebration hides a quiet terror.
An enigmatic tome and a brooding manor draw travelers into a night where reality bends, memories slip away, and unseen forces test the limits of trust and resolve.
This dark-fantasy one-shot for D&D 5e delivers tense investigation, unsettling discoveries, and moral dilemmas in a single session of psychological horror—without revealing what truly waits behind the final door.
Adventure Summary
Players choose their approach and uncover the secrets of a living tome entwined with a gothic manor. The scenario favors mood, tension, and moral choices over simple combat, and it escalates toward a climactic confrontation inside the castle.
What’s Inside?
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23-page adventure with branching approaches (swamp / forest / carriage) and a tense investigation within the manor.
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Rules-light guidance for pacing, clues, and consequences; combat is present but not the only solution.
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Psychological horror tone: memory loss, possession.
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Two short appendices with supporting material.
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No maps or illustrations included — this product focuses on atmosphere, story structure, and table-ready text.
At a Glance
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System: D&D 5e
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Level Range: works well for 4 characters of levels 3–5 (adjust DCs/creatures to your table).
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Play Time: 3–5 hours (expandable to two sessions)
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Content Warnings
Psychological horror, themes of manipulation, invasive magic/possession, mild body horror imagery (blood, thorns/roots). Use safety tools at your table.
Credits
Writing & layout: Jack Rinzo
Cover: AI-assisted artwork by the author.
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: $5.99