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A ZHENTARIM JOB GONE WRONG - ONESHOT

Publisher: Dungeon Masters Guild

Short Description

A simple Zhentarim job.
An internal betrayal.
You were never meant to survive.

A crime-focused plug & play one-shot for D&D 5e.


Full Product Description

A Zhentarim Job Gone Wrong is a fully scripted one-shot where the party is hired for a clean criminal operation—only to discover that another Zhentarim cell intends to eliminate them and take the prize.

This adventure delivers:

  • A clear criminal job with immediate stakes
  • Internal faction betrayal instead of random twists
  • A final choice that determines how the Zhentarim view the party forever

Run it directly from the document. No prep. No rewriting.


What’s Inside

✔ Scene-by-scene structure with clear objectives
✔ Read-aloud text for every major scene
✔ Concrete clues that move the story forward
✔ Zhentarim NPCs with dialogue, secrets, and pressure reactions
✔ Multiple endings based on loyalty, profit, or destruction
✔ Scaling advice for different party strengths
✔ One-page DM Cheat Sheet for fast reference

No maps required. No new mechanics. No filler.


Adventure Details

  • Level: 5
  • Duration: 4 hours
  • Type: Crime / Faction One-Shot
  • System: Dungeons & Dragons 5e
  • Setting: Forgotten Realms (urban, adaptable)

Who This Adventure Is For

Perfect for DMs who want:

  • A criminal job that doesn’t derail
  • Zhentarim intrigue without heavy lore
  • Player decisions that actually matter
  • A session that ends with consequences

Why This Works at the Table

This adventure:

  • Keeps the job focused and time-boxed
  • Uses betrayal as structure, not surprise
  • Forces a clean end-of-session choice

No wandering. No dead air. No over-prep.

A ZHENTARIM JOB GONE WRONG - ONESHOTPrice

: $4.50