A ZHENTARIM JOB GONE WRONG - ONESHOT
Publisher: Dungeon Masters Guild
Short Description
A simple Zhentarim job.
An internal betrayal.
You were never meant to survive.
A crime-focused plug & play one-shot for D&D 5e.
Full Product Description
A Zhentarim Job Gone Wrong is a fully scripted one-shot where the party is hired for a clean criminal operation—only to discover that another Zhentarim cell intends to eliminate them and take the prize.
This adventure delivers:
- A clear criminal job with immediate stakes
- Internal faction betrayal instead of random twists
- A final choice that determines how the Zhentarim view the party forever
Run it directly from the document. No prep. No rewriting.
What’s Inside
✔ Scene-by-scene structure with clear objectives
✔ Read-aloud text for every major scene
✔ Concrete clues that move the story forward
✔ Zhentarim NPCs with dialogue, secrets, and pressure reactions
✔ Multiple endings based on loyalty, profit, or destruction
✔ Scaling advice for different party strengths
✔ One-page DM Cheat Sheet for fast reference
No maps required. No new mechanics. No filler.
Adventure Details
- Level: 5
- Duration: 4 hours
- Type: Crime / Faction One-Shot
- System: Dungeons & Dragons 5e
- Setting: Forgotten Realms (urban, adaptable)
Who This Adventure Is For
Perfect for DMs who want:
- A criminal job that doesn’t derail
- Zhentarim intrigue without heavy lore
- Player decisions that actually matter
- A session that ends with consequences
Why This Works at the Table
This adventure:
- Keeps the job focused and time-boxed
- Uses betrayal as structure, not surprise
- Forces a clean end-of-session choice
No wandering. No dead air. No over-prep.
: $4.50