The Witches' Road
Publisher: Dungeon Masters Guild
The Witches' Road
The Journey of Terrors
A D&D 5e One-Shot for Level 8-9 Characters
Dare you follow the path where all that is wrong is right, and all that is bad is good?
The legendary Witches' Road has opened—a psychic scar across the realm fueled by raw, untamed magic. It is a path of nightmare logic, a terrifying reflection of the lands it crosses, and a dark echo of familiar fairy tales.
A powerful triumvirate of evil known as the Coven of the Black Star—The Crone, The Mother, and The Maiden—has begun their pilgrimage down this terrifying path. At the end lies the Crystal Apex, where they plan to complete a ritual that will grant them ultimate power to shatter and remake reality.
You are the only heroes close enough to stop them. The chase is on.
Your Journey & Hazards
This is a brutal, high-stakes sprint designed to drain every last resource. You will face a corrupted realm, inspired by the twisted heart of classic lore:
The Final Confrontation
The Coven is chanting, and the ritual clock is ticking. You have only three rounds to penetrate their defenses and destroy the Central Vortex before the power is secured and the world is permanently twisted to their dark will.
Will you achieve glory at the end, or will you simply become another broken dream upon The Witches' Road?
Campaign Details
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System: Dungeons & Dragons 5th Edition
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Characters: Level 8–9 (Bring a hero with deep resources and a will of iron!)
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Theme: Dark Fantasy, Supernatural Horror, High-Stakes Chase, Halloween, Samhain
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Estimated Playtime: 4–5 Hours
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Goal: Stop the Coven of the Black Star from completing the ritual at the Crystal Apex.
: $1.99