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Dungeon Master's Script: Fantastic Journeys - The Historian and the Temple (5e 2024)

Publisher: Dungeon Masters Guild

Dungeon Master’s Script: Fantastic Journeys — The Historian and the Temple (5e 2024)

Fantastic Journeys: The Historian and the Temple is a handcrafted dungeon/side quest/one-shot containing a NPC, a unique trap, a riddle, combat and environmental storytelling. You can drop it into almost any campaign without adding prep burden or you can use as a one-shot adventure.

This content is part of the greater module "Dungeon Master's Script: Fantastic Journeys - Grassland & Forest" contaitning 30 Travel Encounters, Side Quests, Dungeons and Exploration Sites on 80 pages, available at the DMG.

The concept, all texts, quests, encounter designs and the layout are handcrafted by the author. Only the illustrations not relevant to the game were created with the help of AI.

What you get

Difficulty for the DM

★☆☆☆☆

Difficulty for Players

★★★☆☆

Number of Encounters

1

Featured Terrains

Grassland, Hills, Desert

Combat

40 %

Exploration

40 %

Social interaction

20 %

 

 1 ready-to-run handcrafted encounter set in either grassland, hills or desert terrain, written for a neutral setting so you can reskin easily.

 Encounters designed for 2–4 characters, levels 1–5, using the Dungeons & Dragons 5e 2024 core rules.

 A mix of roughly 40% combat, 40% exploration and 40% social encounters (often naturally intertwined in a quest) with a typical runtime of ~1.5 to 3 hours depending on your Players.

The “Dungeon Master’s Script” concept (what makes it different)

Dungeon Master’s Script is built to be handcrafted content that is extremely easy to run:

 Minimal improvisation needed: the encounters are structured, either spatially or chronologically so you can follow them at the table.

 Clear instructions & pacing: each encounter includes quick, readable guidance for what could happen next and what to do if players choose different approaches. 

 Useful at-a-glance metrics: encounter length, terrain, encounter type (social/exploration/combat),threat level, and potential CR to help you pick the right scene fast. 

 Well-defined skill checks and saving throws:Every reasonable attempted action by the players and dangerous situations they face have a clearly defined DCs, highlighted and easy to grasp.

 Read-aloud text: italic text in highlighted boxes is meant to be read to the players to establish the scene and new sitautions within the encounter. 

 Rewards that are easy to adjudicate: each encounter ends with a Loot & Reward section plus Group XP tied to clear requirements (including partial successes when appropriate).
Dungeon Master's Script: Fantastic Journeys - The Historian and the Temple (5e 2024)Price

: $2.99