Arkham Professions: #6 Fighter Subclasses
Publisher: Dungeon Masters Guild
From blood-slick alleys and smoke-choked trenches to silent skies and places where reality fractures, Fighters in this book are shaped by a harsher world. Master brutal unarmed combat as a Pugilist, where grit and instinct outweigh steel; command precision and nerve as a Gunslinger, balancing discipline against misfires and pressure; endure terror and attrition as a Soldier of Fortune, hardened by war and experience rather than ideals; or walk the knife-edge between humanity and the unknown as a Void Blade, drawing power from the spaces beyond reality itself. Each subclass is grounded in early-twentieth-century violence and cosmic horror, offering new ways to survive, fight, and stand your ground when the world stops making sense.
These Subclasses belong to Adventurers and DMs that explore the cosmic dread of the 1900-1940 pulp era, but also suitable for classic DnD.
Inside you will find:
- Fighter Subclasses:
- Pugilist Subclass
- Gunslinger Subclass
- Void Blade Subclass
- Soldier of Fortune Subclass
- 22 Pugilist Maneuvers and 21 Gunslinger Techniques that can be used as an Action, Bonus Action, and Reaction
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