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Arkham Professions: #3 Cultist Class & Subclasses

Publisher: Dungeon Masters Guild

In the shadowed corners of forbidden temples and nameless coastlines, the Cultist hears the whisper of something vast and ancient stirring beyond the veil. Neither wizard nor cleric, a cultist’s power is devotion incarnate -drawn not from gods of light, but from the endless dark between the stars. Each ritual, each transformation, pulls them further from mortality and closer to the ineffable truths their patrons embody. To embrace the path of the Cultist is to trade sanity for revelation, and humanity for transcendence -until, at last, you are no longer the one who worships… but the one who is worshiped.

Inside you will find:

  • Cultist Class for DnD 2024 and 5e. Most suited for an early century campaign.
  • 7 Subclasses: Cult of Dagon, Cult of Yog-Sothoth, Cult of Cthulhu, Cult of Shub-Niggurath, Cult of Nyarlathotep, Cult of Ithaqua, Cult of Hastur
  • Lore, History, and current Activity of the Cults, for campaing stories and better immersion for your characters.
  • Amulets/Artifacts as Arcane Focus (7 -one per Cult) with 3 states of growing power (Dormant, Awakened, Exalted), to boost your character if your DM allows it (for optional use).
  • Body and Ability Transformations that grant benefits and drawbacks as your character delves deeper into madness, if your DM allows it (for optional use).
  • Overall: 69 pages of rich content, we hope you enjoy, and we thank you for your support!

The Cultist is part of Arkham Professions -a growing series of standalone classes and subclasses created by Eldritch Atlas, built for campaigns that flirt with the edges of madness, myth, and cosmic dread.

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Arkham Professions: #3 Cultist Class & SubclassesPrice

: $12.99