The Crucible
Publisher: Dungeon Masters Guild
You overhear tales of great treausre in a mountain cave. You must race against others to acquire some portion. But acquiring the treasure will be a dangerous, hazardous challenge with great consequences.
This is a stand-alone adventure to be played in 1 or a few sessions. It references the Sword Coast in the introduction, and the Strange Frontiers campaign, but it can fit within any campaign setting. This adventure is designed to test player skill, decision making, and will more so than the characters luck. Themes include negotiating hazards, resource management, strategies, collaboration vs competition, and risk vs reward decisions. This is not a raillroad adventure, the outcome is totally up to the players, and there are opportunities for follow-on events.
: $3.99